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1. New industry skills discussion (connected to Advanced Industry) - in Player Features and Ideas Discussion [original thread]
Specialization skills that further reduce the time for specific types of jobs by 1% per level
- by Cekle Skyscales - at 2014.07.23 20:14:00
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2. "Look At" when target leaves grid/is destroyed - in Player Features and Ideas Discussion [original thread]
Fer'isam K'ahn wrote: It's an expression for estimating the direction and destination. And since you are able to rotate the camera along the line of the ships axis of movement (since it doesn-Št just pop put of existance but fades or slowly a...
- by Cekle Skyscales - at 2014.07.21 20:00:00
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3. "Look At" when target leaves grid/is destroyed - in Player Features and Ideas Discussion [original thread]
Gully Alex Foyle wrote: +1 from me, though I suspect there could be way too much coding involved to make it worthwhile. Currently, your camera resets whenever a player isn't visible on grid anymore, for whatever reason. To keep it there for a...
- by Cekle Skyscales - at 2014.07.21 09:46:00
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4. "Look At" when target leaves grid/is destroyed - in Player Features and Ideas Discussion [original thread]
Fer'isam K'ahn wrote: For the cinematic value, sure, but due to the 'sneak' highly exploitable position and directing triangulation feature, NO! But thx for trying. The idea would be a delay before the camera auto resets, not an ability to ...
- by Cekle Skyscales - at 2014.07.21 09:43:00
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5. "Look At" when target leaves grid/is destroyed - in Player Features and Ideas Discussion [original thread]
One of the things I do in combat in EVE is look at the targets I fight to see the turrets and the explosions up close. Unfortunately, when the target is destroyed, the camera quickly swaps back to my ship, ruining the final explosion from a cinema...
- by Cekle Skyscales - at 2014.07.21 08:15:00
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6. Material Efficiency skill changed to Advanced Industry - in Test Server Feedback [original thread]
Chris Winter wrote: For the reprocessing rebalance, it's all "it's too easy to be competitive and we're INCREASING the barrier for entry." Increasing the barrier to entry by allowing every single station in the verse to have refining/reproce...
- by Cekle Skyscales - at 2014.07.16 19:06:00
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7. Announcement:Login Issues - 13/07/2014 - in EVE General Discussion [original thread]
Swidgen wrote: CCP Falcon wrote: Any workaround that bypasses the launcher is not supported by us, and is therefore not messaged officially. That is a sad policy that demonstrates total didsdain for your paying customers. Get over yo...
- by Cekle Skyscales - at 2014.07.14 02:50:00
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8. Bright things that need to go! Devs? - in Player Features and Ideas Discussion [original thread]
Nariya Kentaya wrote: Your caldari, put on your sunglasses, problem solved. And I guess you'll just squint!
- by Cekle Skyscales - at 2014.05.29 06:29:00
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9. Why no capacitor readout? - in EVE General Discussion [original thread]
BeBopAReBop RhubarbPie wrote: Think of it this way. In a 1000 person fight, if 1 person is shot by 1 other person, that information is relayed 1000 times. If 1000 ships move, the new positions are relayed 1000 times each for 1 million calls. Ve...
- by Cekle Skyscales - at 2014.05.23 23:39:00
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10. Manufacturing - in Player Features and Ideas Discussion [original thread]
Back to the top!
- by Cekle Skyscales - at 2014.05.23 20:02:00
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11. Manufacturing - in Player Features and Ideas Discussion [original thread]
sci0gon wrote: In general I'd have to say that currently I disagree with the removal of the current limitation of allowing players to have at most 11 build slots and increasing them to unlimited. The main reason for this is that in the past I h...
- by Cekle Skyscales - at 2014.05.22 23:38:00
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12. Manufacturing - in Player Features and Ideas Discussion [original thread]
Rowells wrote: What would happen to the skills? Repurposed? Refunded? Donated to poor noobs? Middle paragraph, original post.
- by Cekle Skyscales - at 2014.05.22 01:22:00
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13. Manufacturing - in Player Features and Ideas Discussion [original thread]
Anyone else have any opinions about this?
- by Cekle Skyscales - at 2014.05.22 00:11:00
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14. Manufacturing - in Player Features and Ideas Discussion [original thread]
RoAnnon wrote: How would this affect those folks in WHs that manufacture at no cost at all in a POS assembly array? This is a similar conundrum to the issue with player outposts having zero cost for manufacturing in nullsec. I figured this w...
- by Cekle Skyscales - at 2014.05.21 21:04:00
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15. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Change the bulkheads cpu bonus to a damage control cpu bonus.
- by Cekle Skyscales - at 2014.05.21 20:38:00
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16. Manufacturing - in Player Features and Ideas Discussion [original thread]
Arronicus wrote: On one hand, I don't think that it's a good idea to remove the limit on how many jobs you can have running concurrently because I think that it would enable large scale producers to occupy a much larger portion of the pie, to p...
- by Cekle Skyscales - at 2014.05.21 20:12:00
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17. POS access features - in Player Features and Ideas Discussion [original thread]
Definitely +1 to this.
- by Cekle Skyscales - at 2014.05.21 19:59:00
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18. Manufacturing - in Player Features and Ideas Discussion [original thread]
27 views and no replies!
- by Cekle Skyscales - at 2014.05.21 19:46:00
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19. Manufacturing - in Player Features and Ideas Discussion [original thread]
Given the removal of "slots" from manufacturing facilities and the scaling production cost, I think it would be appropriate to remove the arbitrary limit on concurrent manufacturing jobs from the Mass Production and Advanced Mass Production skills...
- by Cekle Skyscales - at 2014.05.21 18:37:00
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20. Fighter Aggro Mechanics - in Test Server Feedback [original thread]
Aquila Sagitta wrote: Another thing to note is that fighter AI takes precedence. So for example you have 6 heavies out and 1 fighter. They will engage the first thing to agress you but after that dies all drones will sit idle. I found this i...
- by Cekle Skyscales - at 2014.05.20 20:04:00
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